/*Timer.h, EasyRPG player Timer class declaration file.
    Copyright (C) 2007 EasyRPG Project <http://easyrpg.sourceforge.net/>.

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
 
    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.  */

#ifndef TIMER_H_
#define TIMER_H_
class Timer
{
	private:
		//The clock time when the timer started
		int startTicks;
		//The ticks stored when the timer was paused
		int pausedTicks;

		//The timer status
		bool paused;
		bool started;

	public:
		//Initializes variables
		Timer();

		//The various clock actions
		void start();
		void stop();
		void pause();
		void unpause();

		//Gets the timer's time
		int get_ticks();

		//Checks the status of the timer
		bool is_started();
		bool is_paused();
};

#endif 

